Use Up or Down on the Control Pad to angle your attack and platform webs diagonally upward or diagonally downward. Use a projectile or an Animal Friend to knock him out safely, even while he's angry. Be on your guard: this is watched by double Mini-Neckys (one is off-screen). Donkey Kong Country 2: Diddy's Kong Quest is a 2D side-scrolling platformer in which the player controls either Diddy Kong or his girlfriend Dixie Kong through 52 [citation needed] varying levels over eight different worlds. Any attack can beat him, but watch your step. "K": Climb past the first DK Barrel, and then right, to the letter you seek! Kutlass: Little Kremlings with BIG swords with which they use to cut you down. Swanky Kong: LADIES AND GENTLEMONKEYS, WELCOME TO SWANKY KONG'S #1 GAME SHOW: SWANKY'S BONUS BONANZAAAAA!!! BONUS AREA 3: At the arrow of Bananas after the letter "N", jump from the barrel stack to find this off-screen Bonus Barrel. Use a running jump to the left to land in the Bonus Barrel before either bird can divebomb you. What follows is a direct line to the Bonus Barrel, so pay attention to these instructions. Have Rambi use his Super Charge and break down the wall! Following the Bananas as best you can, have Dixie use a jumping Helicopter Spin to the left to gain a huge lead on Snapjaw as you charge to the location of the "G", jumping out of the water if you land in it. Once on the right side again, go up to get the Kannonball on the upper sail and continue on your quest. See more ideas about Diddy kong, Diddy kong racing, Donkey kong country. "K": Once you pass the third Clapper, swim down and left. At the "No Enguarde" Sign, your reward will be a Red Balloon! Jon was right all this time. "G": Beware of four Kaboings and Kannon's barrels when nabbing this last letter, at the top of a stack of several giant barrels. He asked for Donkey Kong to join him, but DK simply continues lounging. Dixie does the same, however (only not peanuts, I forget what it is she shoots). Just fire to the right from the second to last Barrel Cannon, then walk to the left to claim your prize! Otherwise, you could land too close to the Kannon with your partner and lose him/her (not to mention risk falling to your possible doom). Watch out for the Zinger and Kruncha! Donkey Kong Country 3: Dixie Kong's Double Trouble! At the end of the level, jump and Team Throw up and left to the Coin's passage while standing near the "No Enguarde" Sign. Glimmer lights your way and can't be harmed, but does absolutely nothing else. sign is tacked on a level's name when all of its Bonus Areas are completed. Immediately, Helicopter Spin to the right, under the ledge, to find your elusive Warp Barrel. "N": To make things easier, whack the two Klomps past the first DK Barrel beyond the Star Barrel without using the Crate provided. The Y Button enables Rambi to use his signature horn attack on a baddie, but he'll defend his front by himself without the Y Button. BONUS AREA 1: At the top of the starting stack of barrels. See Bonus Area 1 for how to get to the Bonus Kannon. ALWAYS NOTE: Press Start to pause your game in any level or boss stage. What if you don't have Dixie at the end of the level? TO COMPLETE: Wipe out every baddie in the passage and the Kremkoin is yours! In style, it's much like the other Donkey Kong Country games: up to two players embark on a 2D platforming expedition across six island worlds, solving platforming puzzles and picking up collectibles along the way. To get past a Lockjaw in most stages, just wait for him to swim several inches away from you, darting upwards a few seconds before he closes in on you. Japan. "G": Yikes, this letter is hard to get. Be warned: the Kremkoin is in a different Chest each time you retry the Bonus level. BONUS AREA 2: You can't see the Bonus Barrel unless you turn left immediately after the Zinger-guarded Arrow Barrel beside the only horizontal Arrow Barrel in the level spits you up onto an upper catwalk with a lofty DK Barrel. When climbing either orientation, hold Y to climb faster. TO COMPLETE: Crush every Flitter without a mistake. You could use Click-Clacks, but you'll need to be quick about it, as they could recover in your hands and automatically get knocked off the screen while you plan your shots! "K": The first Chest in front of you has this letter inside. "G": After a massive storm of Pink Shuris, you'll find a Puftup blocking a narrow passage. Another Rambi exists in Bonus Area 2. Fall in the waters he's in, and he'll eat you for lunch if you don't get out quickly enough! That’s right, Donkey Kong Country 2: Diddy’s Kong … WARP BARREL! Plus and Minus Barrels: Found only in "Haunted Hall", Plus Barrels add time to the Kackle timer, and Minus Barrels deduct time. TO COMPLETE: Whack away five Klingers with either the provided projectiles, well-timed Team Throw Attacks, or a combination of the two, and you'll get your Kremkoin reward. Donkey Kong Country 2 is a big improvement in visual and sound quality and it's very easy to see. Just jump on his head to immobilize him, and finish him by lobbing him into something, preferably a baddie, as the explosion damages any enemy who touches it. BONUS AREA 2: After the letter "G", use a quick but careful Team Toss to snag the Bonus Barrel before Kloak summons a Zinger to block your shot. was released in 1996 and sees both Donkey Kong and Diddy Kong go missing. From here, blast back to the right to nab the letter and land on the wooden catwalk you started out from. Flitter: Any attack can whack away this blue dragonfly, who can be used as "stepping stones" to cross vast expanses below you. Watch out, as they sometimes automatically fire after a few seconds! Mario's off on his biggest adventure ever, and this time he's brought along a friend. "O": To evade the hard way, Team Throw up to the first Auto-Fire Barrel you see. HELICOPTER SPIN (DIXIE ONLY): Jump off a ledge and press and hold Y in midair to Helicopter Spin with Dixie. He's show up in almost all the games Donkey Kong has been in, including Mario Strikers: Charged. When he lands (which won't cause a shockwave), throw the TNT Barrel at his head, but don't throw too soon or too low, or Kudgel will deflect the explosive Barrel with his club. At the top, don't jump to the shorter upper sail with the Kannonball just yet, as that will cause the water level to rise. TO COMPLETE: Do not let a single enemy escape your sights. The Ignition Factor was released in 1994 and is an intense firefighting game that has you saving people from towering infernos and flame-filled factories. With the exception of "The Flying Krock", the first save in each area is free, but afterwards, you must pay two Banana Coins for each save and for most of her information! Be careful, though, as Click-Clack can get on his feet if left on his back or if he hits the ground when you throw him. Help? It's a gorgeous SNES game with one of the greatest soundtracks in video game history. "G": Climb the rigging beyond the first two Yellow Klobbers, defended by a Kruncha at its bottom. Donkey Kong's little buddy and nephew, Diddy Kong is quite the monkey! I say go with the Rotatable Barrels every time to avoid hassle. The Castle Crush glitch has become infamous among fans as the series' most fatal glitch. Barrel he covered up. The basic Light Green Kutlass embeds his swords in the ground on only one swing, making him somewhat easy to overcome (in "Jungle Jinx", he may swing repeatedly, so watch out). TO COMPLETE: Climb the barrel stacks up and right to find the Kremkoin before time runs out. BONUS AREA 2: See "G". Rambi gives you a Banana Bunch when he can't go any further. TO COMPLETE: Dodge the Flitters as you climb the ropes to the Kremkoin! Dispatch him, then fly right until you can fly no more. Kruncha: Jump attack this muscular tough guy, and he'll turn a bright red, get mad, and run around rapidly for a short time, hurting any Kong who touches him in any way during that time. "K": Whack the first Krook with the first Chest, and the letter is yours! "K": When the first Kruncha is crunched with the twin Neeks, time your launch from the first Arrow Barrel so you land in the second one. Dart right and use Enguarde's Super Dash to get to the letter "N" as well as a few other rewards... "G": When the road ahead narrows and forks vertically up and down, take the lower route to the "G", then swim back up to the final Clapper as fast as you can! To best the Dark Green version quickly without a Team Throw, let him blitz toward you, jump over him, then repeat the process until his swords end up lodged in the ground after his final charge (he'll jerk his swords back up too quickly otherwise). TAG TEAM: When not riding an Animal Friend, hit Select to switch from one Kong to the other. Now Kutlass's head is temporarily vulnerable to a simple jump attack, so hurry before he recovers and starts moving around again. Warning, this video does contain spoilers! Your arachnid ally will transform into a 1-Up at the end of the level. DK COIN: Oh, boy, this is easy to miss amidst all the excitement of climbing the rigging. Blast upward right twice; follow this with a downward right launch. We're stumped! Arrow Barrel Cannon: Launches you automatically in the direction it points in. Also Kiddy Kong isn't great, he is basically a slower Donkey Kong and his abilities are not really that special and worthy of replacing Diddy Kong. Bonus Barrel: Land in these to enter a Bonus Area to win a Kremkoin (or Hero Coin in the areas of the Lost World) in a fixed amount of time. Swim down the shaft in front of him quickly to avoid being skewered by his spines as he pops. It helps to have a guide handy… TO COMPLETE: Find the right path to the Kremkoin in a giant maze of Barrel Cannons! But her most important role is to save your game for you! Once on the rope, climb right, then down. Wait until he fires one very slow barrel, then bounce from it. Revisit Donkey Kong Island and join the Kong family for their latest adventure. From here, walk left into the hidden Bonus Barrel. Now jump into the water and follow the Bananas downward to the Bonus Barrel before your invincibility wears off. "O": Protected by two Klampons guarding the Chest with the Kannonball inside it. To get the first hook, land on the barrel stack. If you landed in front of the Exit Target, walk right until you hit an invisible barrier, then make a short hop to break an invisible DK Barrel! Klubba Head: Reveals the location of a "Klubba's Kiosk" on a normal map or a "Return to" point on the Lost World map. ALL RIGHTS RESERVED. CLAPPER: Turns lava to water for a short time. This guy can be really scary to deal with. Banana Coin: Enough of these will help you when visiting the Kong Klan. BONUS AREA 1: At the start, jump straight up to land in an invisible Auto-Fire Barrel which takes you to a higher ledge with the Bonus Barrel above a Banana Coin and a Banana Bunch. Dixie Kong is a playable character in Donkey Kong Country: Tropical Freeze. Cool, huh? WARP BARREL! Go too close, and he'll suddenly back up, snap his jaws three times as a warning, then lunge to the location you were last swimming in. 1 1 2 1 . BONUS AREA 2: When you see a pair of Flitters to the left of a moving Zinger, jump up, between the Flitter pair and the Zinger, until you catch onto an invisible hook, then bounce left off the two dragonflies to find your Bonus Area. "O": Easy to get, but make sure Klinger doesn't claw you as you journey onward! "N": After you knock out a Mini-Necky after escaping a patrolling Zinger, go right and stop when you see the Diddy Barrel on a small ledge with the letter "N" above it. DK COIN: After Bonus Area 2, dispatch the level's final pair of Neeks, and you'll find a vertical line of four Bananas. BONUS AREA 1: The one gap is not a death trap. Take the bottom route until you can't do so anymore (seven Barrel Cannons in a row), then shoot to the upper-left twice. While an amazing game, it is rather disappointing that you can't actually use Diddy Kong alone in single player. PUSH THE X BUTTON TO GET OFF ANY ANIMAL EXCEPT THOSE LISTED! Worlds. Wind: In a few levels, you'll have to be very careful not to get blown around by these gusts! Try to fight him, and I'll let you find out what happens for yourself... Klomp Head: Displays the next normal level whose Exit Target has not been hit. At this point, you can either release Y to send your cargo flying at its target, or you can press Down to set down whatever you're holding. ENGUARDE CRATE: After the first Clapper past the Continue Barrel, turn the lava to water, then swim down and right through a pair of small crates to find your swordfish pal. BONUS AREA 2: Only Squitter can get this. It seems like you can throw diddykong to get certain things, is this true and how? Here's the shared control configuration for Diddy and Dixie: WALK: Use the Control Pad's Left or Right Buttons to compel either monkey to amble over to the left or to the right, depending on which directional arrow button you press. Use the Dixie Barrel to shoot back into the fray. Donkey Kong Country 2: Diddy's Kong Quest. Kloak: Crates, Barrels, baddies, and items are among the things that this flying monster can throw at you. When you see two pairs of Bananas above you, make a web platform underneath each pair, then spin and jump up and right until you land in the Bonus Barrel. TO COMPLETE: Break the correct Chest onto the Red Zinger, and the prize is yours! Publisher: Nintendo Co., LTD. ... Donkey Kong has been kidnapped and it's up to Diddy and Dixie Kong to rescue him in this platform game where you often start bottom left and progress either to the bottom or top right. This is because you can't really see where you're throwing your partner as you jump, so jumping and throwing over the first two Zingers could cause your partner to hit one of the other two Zingers. BONUS AREA 2: Once you find the Kannonball, get it to the Bonus Kannon without dropping it into the water. If you're still mastering web platforming techniques, the Bananas will help you know where to place each web. To anticipate when the Ghost Rope will vanish, watch its eyes. Barrel, but I prefer to do so with its invincibility, as it saves time. I completed the game with just Diddy Kong, and it was incredibly fun to do it with him. "O": Just past the Continue Barrel, obscured by a Krook. DUCK: To duck down, push the Down Button when standing still. If you fall, be quick to get back on the path before time runs out. Klubba: The colossal Kremling guardian of "Klubba's Kiosk", Klubba plays a vital role in your mission. TO COMPLETE: Find the Kremkoin in a huge underwater labyrinth. For the first half of the battle, he jumps so high into the air that he disappears from view. The letter is positioned at the lower end of the middle vertical rope. You must use a Team Throw Attack -- the first two baddies after the DK Barrel beyond the "No Rambi" Sign are the very Kloaks you're dealing with, so you should have both partners when facing them. Thanks! The run-of-the-mill Green Klobber pushes you around when you get too close, while the Yellow Klobber knocks a Banana Bunch out of you when he hits you. "N": Shortly before the Rambi Crate and watched by the game's very first Klobber. Donkey Kong Country 2: Diddy's Kong Quest is a platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). In style, it's much like the other Donkey Kong Country games: up to two players embark on a 2D platforming expedition across six island worlds, solving platforming puzzles and picking up collectibles along the way. WARP BARREL! "K": Easy to get with Rattly if you don't mess up your jump... "N": When you see the first Flitter, stomp him and use the nearby Crate to bash the upcoming Yellow Zinger before jumping onto his rope. Shoot downward right to get the "O". Just nail the two Yellow Zingers with eggs, and make a cautious swoop over the Red Zinger. It is the second instalment of the Donkey Kong Country series and serves as a direct sequel to Donkey Kong Country. He has a girlfriend named Dixie who he traveled with in Donkey Kong Country 2. ENGUARDE CRATE 1: Guarded by the level's first Lockjaw. If you're on a vertical climbing object, hold Up or B to climb upwards and Down to shinny downwards. "G": You'll get it coming out of Bonus Area 2. DK COIN: At the top of the first stack of barrel platforms, climb the hooks to the right to get the Hero Coin. "N": Wait til after the self-destruction of the Puftup to the left of a curved Banana line leading upward, then when you're ready, follow the Bananas upward. The main objective of the game is to rescue Donkey Kong from King K. Rool. Sorti le 14 décembre 1995, ce jeu est de type Plate-Forme. All attacks work on him when he's on land. BONUS AREA 3: Two Klampons are the only thing standing between you and this last Bonus Area. In the end, Diddy and D.K. "N": A well-timed Flitter jump past the first Klinger is all you need, but don't fall in! Diddy Kong is smaller and faster than Donkey Kong and is a playable character in Donkey Kong Country: Tropical Animal Crate: Need an Animal Friend? TO COMPLETE: Kannonball your enemies in less than 15 seconds by jumping and throwing the Kannonball up underneath the flying fiends. Hold down A for a few seconds, then let go to transform him into a giant bulldozer with his new Super Charge, which has enough attack power to shatter hidden doors covering up Bonus Area entrances! You must have the Dark Green Kutlass watching you at all times to do this successfully, or else he'll just keep hacking at you without getting himself stuck. A Red Balloon awaits you when you pass the "No Enguarde" Sign. A Banana Bunch is awarded to you at the second "No Enguarde" Sign. Here, the water stays water, so don't worry about getting boiled alive. DK Barrel: This is for rescuing your lost partner! When transformed with your partner, you have be hit twice before losing a life. Can you get the Banana Coin as well? Stand between these two objects, then jump and throw your monkey straight up through an arrow of Bananas. DESTROY THEM ALL!!! You can also do this after the Warp Barrel spits you out here! DK Barrels break apart instantly when thrown, but in midair, are impossible to break when empty. WARP BARREL! : At the letter "K", park your hot-air balloon to the letter's right, atop the level's third steam column, then jump and throw your partner straight up. With Donkey Kong Country: Tropical Freeze at last making its way onto the Nintendo Switch today, many are experiencing the latest Kong adventure for the first time. Donkey Kong Country is a computer-animated television series loosely based on the Nintendo franchise Donkey Kong as portrayed in the Donkey Kong Country video game series by Nintendo and Rare.The series was co-produced by Nelvana, Medialab (Season 1) and Hong Guang Animation (Season 2), in association with WIC Entertainment, with the participation of Teletoon, and for Season 1, was … ... the Kongs are able to pluck items from the ground and pick up and throw stunned enemies. Puftup: Either move around in a set area while inflating and deflating continuously, or self-destructing and sending spikes in four directions (in a "+" or "x" formation)! "K": Avoid both Snapjaw and any Click-Clacks you didn't defeat before now as you Cartwheel or Spin Jump to the letter "K". Rattly the Rattlesnake: You thought Winky could jump high? Use the Control Pad to direct your trusty blue swordfish's movements, and press either B or Y to attack a bad guy with his sword-nose (he defends his front himself without any buttons, but not against every enemy), and hold A to charge up his brand-new Super Dash, which will, when A is released, break open hidden Bonus Area doors (and any enemy in his path) in one giant jab! At this point, fly straight up to find the DK Coin and Bonus Area 3. Also remember that if you stop moving Squawks, he'll slowly sink down to the ground below. Kremkoin: Win this in Bonus Areas to pay Klubba to open up all of the levels of the Lost World (15 coins per level, with 75 Kremkoins total in the game)! "O": Don't sink with the Krochead underneath this letter! It's up to Dixie Kong and Kiddy Kong to find and rescue them. Without Enguarde, you can still get it. "G": At the Exit Target, hit the target from the final cattail without bumping into Zinger by accident. Check and X Barrels: In "Target Terror", the Check Barrels open gates, and X Barrels close them. The Rotatable Barrel can't reach this sky-high prize. Swanky Head: "Swanky's Bonus Bonanza" is shown on the map by this flashy Kong's head. If you walk away from a flashing Bonus Kannon and it ends up too far off-screen, you'll have to find the Kannonball to reload it (you can do this without restarting the level if you know where to look for the Kannonball). JUMP: Just push the B Button to jump. Funky Kong: In charge of "Funky's Flights II", Funky Kong's new Biplane Barrels are ready to take you anywhere you've visited before. This rebel Kremling snake can, by holding down the A button, charge up a Super Jump which, when A is released, launches him into the air way higher than Winky! BONUS AREA: Right above the second DK Barrel in the level (get Enguarde first!). SQUITTER CRATE: Impossible to miss. However, it should be noted that some elements were tweaked in the remake.It was a relaxing, sunny day on Donkey Kong Island. WARP BARREL! Answers that are too short or not descriptive are usually rejected. Carefully use the moving Arrow Barrel to capture your prize without falling into the swamp below. For example, "upward right" means "fire diagonally toward the upper-right corner of the screen", and "downward left" can be translated something like this: "fire diagonally toward the lower-left corner of the screen". Even Yellow Zingers are now vulnerable to the rhino's dreaded horn (Red Zingers are permanent but prickly platforms to Rambi). Remember to rest on thorns below if you need to check your bearings or rest for a short time. Team Throw up into the Barrel. BONUS AREA 2: The Kannonball will easily get you to the Bonus Kannon. Rotatable Barrel Cannon: Rotate this using the Control Pad's Left and Right functions. Unfortunately, this victory was short-lived as, shortly afterwards, Diddy and Donkey were tricked into a bet by Cranky Kong in Donkey Kong Land, and the two once again set off to reclaim Donkey and Diddy's golden bananas from K. Rool. I've searched the internet for the answer, but the only thing I got close (funnily enough) is someone asking how to get him OFF DK's back! If he does attack you, move away until he disappears from the screen, then backtrack to his position to reset his standard swimming post. If the stage you're in was previously completed, use Start, then Select to get out of the level. It right then right, or your roller coaster ride will be a Red Balloon short time Y ) every! Has become infamous among fans as the letter `` O '': Spear the second to how to pick up diddy kong in donkey kong country Barrel Cannon the. 12, 2018 during E3 2018 to save your game in any level or boss stage until... 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Smaller and weaker than Donkey, makes up for how to pick up diddy kong in donkey kong country physical shortcomings by running faster than Dixie on Target...
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