everquest afk mercenary leveling guidemegan stewart and amy harmon missing

So much so that I don't even include information on gear until then. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. You will decimate all. DO NOT USE FOLLOW HERE. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. You should be able to clear through here without too much hastle. 1 of 2 Go to page. You will be murdering said spiders and slimes and other animals. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. Then it starts to slow down. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. This works out to 4 AA (6 AA on Test) an hour while AFK. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. You will begin seeing worgs, go south down the coastline and look for some elves and humans. This access to at least 2 nameds that I am aware of. Stay at the entrance until you get to 80, then you can push into the north pathway. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something EverQuest Cheats & Guides. Erudin has some mobs that aren't kill on sight, so try not to kill them. The west is a mess and quickly drops away forcing you to gate out one way or another. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. Start off near the entrance, then push up to the area around the house. Ah yes. This is a picture of the merc window. Mercs make leveling a million times easier so you can catch your friends and start playing with them! It's accessible at level 75, so you can have J5 mercs 10 levels early. 1. The other room is basically in the exact same spot except on the left side of the map. Also keep in mind almost everything here summons. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! It essentially serves to let you worry about leveling without stopping for AAs. At 6-7 go into the middle cave and kill pumas. All the living creatures run, so you might be in trouble without a root or snare. A mercenary's icon will show their archetype and hailing them will tell you their class. For an AFK camp, 100 AA a day isnt too bad. They hit like Mack trucks but aren't very durable. Ah yes I always forget about this. The adds are just too intense. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. Go. You also must be out of combat. A: Your merc will start costing you 2g every 15 minutes at level 14. Kill everything. The gear drops here look incredible too. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Will be updating soon to include Ring of Scale. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. That said, I have seen plenty of people level characters solo and F2P. The exp is also really nice 75-80. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. This is a list of all the / type commands which can be used in Everquest. This will easily take you to 56-57. They respawn pretty quick and are higher level than most of the zone, so better exp longer. Fourth, never underestimate buffs. A second thing to do would be to spend 10 dollars on Daybreak Cash. Up to about level 35 a red con gave me 10%-25% XP. Coming from The Mines, start killing gnolls until 12. It just depends on gear if solo and number of boxes/size of group if not. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. There is a castle structure there. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. It's by far the fastest and is almost as easy as the Gribble missions. The Droga area is super nice for rangers as the goblins are headshotable. Outside the city are critters which can be pretty easily just wander killed. Whatever you do, don't try and fight in the cave to the Commonlands exit. The undead lake is good for paladins and there are a couple of drolvargs mixed in. It covers a lot of the basics you need to know. This zone is sometimes a hotzone. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. They are very social though and you may need some crowd control. A properly set up box group can do everything but the final mission easily. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. Everything is very social. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. There are some high level mobs there for the Berserker epic 2.0. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. The key is the respawn time for the zone. Giving out the daily HA tasks? I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. One thing you can't beat is the money though. Lower HP, but hit hard. © Copyright 2008-2022 Almar's Guides. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. As someone who is just coming back on the test server, I am going to use the hell out of this! It is SUPER useful for your entire leveling experience. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. Create an account to follow your favorite communities and start taking part in conversations. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. Mercenaries are the answer to Everquests "grind" and Must-Group to level. Pick one of the two camps and go nuts. A: Your merc will Dismiss himself. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. It's a matter of gear and group/box team composition. These are also really nice for Rangers to headshot since they are rootable and don't summon. You can do 1-40 in about 12 hours of playing. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Lceanium (100-107) - There are a couple of decent camps here that I have used. This zone is a lot better when you factor those in. I hope this just expands on his already awesome work. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. Make sure that the Tank Merc has been assigned the role of Main Tank. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! Once inside, just follow your map and keep heading back until mobs start getting close to your level. EQNext (EverQuest Next or EQN) has been officially announced! This is the only stance a Rogue merc will attack on. Not game breaking to say the least. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). In other words that means all those levels that you can't find groups, you can use him for. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). Click here for more information. I will lay out a few spots to hit in this range. Balanced: This stance is exactly how it sounds. Favorite area is the Queen's castle area. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. Gaesigs and Heligs on the water side come to mind on this. You dont really explain where things are/how to get there. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. I just dislike this place in total. Inside the city, the Alarans come in groups of two or three or solo. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. Murder the "of Fire" mobs from 65 to 68. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. I have masochistic friends who swear by it though. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. Watch out for the nameds. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. This place is almost nothing but undead. Select the first HA he gives you, Into the Hills. Or will he take it out of my bank? Yet, player groups are hard to come by in the 60 to 80 level range. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. Just places that are more or less easy. The first vendor is level 75, and each vendor after that is available every 5 levels. To top it all off, it's also a hot zone!! A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. They are pretty well all headshotable by 63. Playing live has a few benefits. Rangers and rogues used to like to come Headshot/Assassinate grind here. Fun times. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. Maybe talk about Guard Hanarn or Harnan? Should be an easy time though. As an alternative around 73, you can kill the pixies around the guild hall port in. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. When you suspend your mercenary the button will change to Unsuspend. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. Too many HP, pain in the ass abilities. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. Kill bears, wolves, and snakes near the zone line to Blightfire. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. You cannot shroud to level 10 and keep a level 50 mercenary however. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Also stay away from the center bottom left of the zone. I forget about that guy. Balanced: This stance is exactly how it sounds. 38-44 especially will come in a matter of hours. K. kyle123 New member. Mobs run on live side so ignore it. A guide specifically for Clerics and Paladins is my next endeavor. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. I normally just wander here, murdering the Cthulian nightmares that abound. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. Thank you! If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. While it is fastest to level in Hotzones, it is always good to have options on where to level. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). Get a PL, swarm lower level content, do some HAs. How does it help with boxing? Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. The north camp is the three rooms near Muramite Proving Grounds. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. If you're a returning player you can find Mercenary Liaison's in PoK. Thread starter kyle123; . Special mercenaries are unlocked via other means, usually involving an expenditure of real money. The Simple and Rough sets will leave you well off. Stay close to the friendly dragorn and watch out for nameds until 85. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. Let the mercenary do all the work for you. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. Everything has changed with the Seeds of Destruction expansion. You essentially get all the levels while doing things you would do anyway. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Get invisibility on a character who can rez or has a healer merc at least. The cost adds up very very quickly otherwise. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. Most of those pulls will be a pair of light blue conscript mobs. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. We have updated our Privacy Policy. I may try again with this guide. I will edit that stuff in. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. The shades there are the highest level normal mobs in the zone. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. The north and east pathways are the ones to focus on. Without further ado. Kill the wereorcs. There is a stupid questline that autostarts the first time you go into the zone. You never have to upgrade your Mercenary, he will level with you. These can quickly take you to 64-65. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. Do they take up a group slot? Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. It should open and let you swim through to The Hole zone. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. A great place to solo for a lot of classes at 105 for AAs. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary If you're geared up or grouped, kill iksar golems as well. Welcome to our Everquest 2 Leveling Guide! EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. A bunch of the missions and HAs are actually really fun too if done once or twice. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. This guide is a solution to that problem. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. This ability, when activated, transports you back to your starting city. Passive: Your merc will not attack anything. A: Oh yes he did! per mob. Find something else. Don't bother with one of the far flung camps. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. I will provide some quick ideas if that's not the direction you wanna go. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. It's still pretty decent at the 80-82 range, though there are better places. It was something I have wanted to do for a while but never had the time to do. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. There is a big open courtyard almost as soon as you zone in. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. Multiple mercs with heals, buffs, and DPS and you can soar through here. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. Worth about half a level in that range. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. Talk to Marla Gaslow. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. The mobs here are level 62-64. This is no longer a viable leveling method. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. For example say you shrouded to level 10 Your mercenary will be free again. Be careful about how much you aggro as the prophet's do Complete Heal. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. I just want it known that this is an imperfect guide, just like every guide. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. Right click anywhere on this box and select "Puller" as your Main Roll. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . I normally just move a group through various mobs, killing everything. A: No. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Kill all of it. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. Lots of mobs to kill here. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. Try and kill at least one Captain of the Guard. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. It slows down a lot after 46 but is worth sticking out. Use mostly water pet in Classic era. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. The mobs here are level 67. The mobs hit very hard and you can get overwhelmed very quickly. The number of mobs for straight grinding is also really impressive. In the second city, kill Doomfire mobs until 70. If you aren't saving for something in particular, consider taking these. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. It works for some people and if you get in a good rhythm you can knock out quests really quick. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. To upgrade your mercenary you have to complete SoD progression lines. The key to AFK grinding is to not die rather than maximize exp per hour. They are undead and you will reap them with Slay Undead/Ward Undead line spells. Each Stance has different focuses and allow the mercs to be more or less reactive. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions They will be indifferent to you to start. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. The final reward is Journeyman Rank 5 mercenaries. The north and east you can at least run out if you botch a pull. When you zone in, the area you are in has mobs level 88-91ish. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. They do not have much in the way of HP, but can hit hard. Healing mercs heal and tanking mercs tank pretty simplistic. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability.

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