Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? For large items, usually the name of the technology is also shown on the tree without needing to see the description. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. Short answer, probably not. defined within the interface file of the folder. Valve Corporation. is it possible to find out the name of the equipment from the mods? Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. ae 1000 infantry_equipment_3 This mod is compatible with Version 1.10 Collie & all DLC. When I try to make another country annex it it makes my game crash. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. In order to assign an experience type to a technology, xp_research_type = army is used. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. The icon of the technology the position on the box. Kaiserreich asks the daring question of: What if Germany won WWI?. Sometimes totally overhauling the game requires a subtle touch. This mod features between 10-20 years worth of content for all the major powers, including some minors. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. Compatible with Collie 1.10. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). The 'add_equipment' or 'ae' command can be used with these codes . As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. This command removes 100 of 'infantry_equipment_1'. I see a lot of "how to win as the soviets" posts in here. Please see the. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. This item will only be visible in searches to you, your friends, and admins. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. For localisation, there are two keys assigned. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. 82. r/hoi4. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. There are plans to extend the timeline into the 1990s. @polk0929 - most likely by using the add modified equipment method (detailed above). This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. The mod is still in relatively early days, and theres only dedicated content up to 1885. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). This mod can trace its origin back to Hearts of Iron II. All rights reserved. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Support Equipment is an example of a type of equipment. If it's met, AI will also not be able to select the technology to research. Have you ever thought: Gee, HOI4 goes way too fast for me! Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. Information, Frequently Asked This assigns a particular experience type to the technology. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. Interactive corporate website, Technology branches a series of technologies connected with the. You want this one here. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. You have to go down the civil war route, yes. It is only visible to you. Press J to jump to the feed. This is done by putting the terrain within the scope of the sub-unit type or category. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. This item will only be visible to you, admins, and anyone marked as a creator. Equipment is the military hardware needed by units to operate and largely determines their stats. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. Create an account to follow your favorite communities and start taking part in conversations. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. Press J to jump to the feed. With Death or Dishonor equipment variants can alternatively be licensed from other countries. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. Press question mark to learn the rest of the keyboard shortcuts. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. The GFX also decides the size. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. Press J to jump to the feed. Join. This comes in handy when you're just learning the mechanics of the game and want to have fun. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. This item has been removed from the community because it violates Steam Community & Content Guidelines. Keep your eye on this one. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. These days it receives rare updates as most work now goes into R56. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. Officially compatible up to Patch 1.9.3. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. Doesn't seem to crash when I play normally. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. Equipment is the military hardware needed by units to operate and largely determines their stats. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. If you spot a mistake then you are welcome to fix it. This mod is compatible with Version 1.10 Collie & all DLC. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. With the addition of the new in-game radio, now is a better time than ever to try this mod out! This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. This page was last edited on 18 February 2023, at 20:36. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. The veteran alternate history mod on the block. If you have a related Youtube channel, enter the URL. This item will only be visible to you, admins, and anyone marked as a creator. Please see the. Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group. Please see the. The offset in pixels to use a singular unit when positioning technologies. Each tank equipment type and the armored vehicles based on it form a family. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. Reddit and its partners use cookies and similar technologies to provide you with a better experience. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. This page was last edited on 2 January 2023, at 12:42. with 'by blood alone' you just use the NSB tank format. At the time of writing, an update to 1.10 Collie is expected within the next week. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. If you're looking for equipment codes, check out our equipment names list. The table below excludes armor designed by the No Step Back DLC tank designer. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. The background box which GFX is used. Were not sure about later versions at this time. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. 8 days ago. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. Notably, this also applies to the effects of the technology. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. This item will only be visible in searches to you, your friends, and admins. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. This comes in handy when you're just learning the mechanics of the game and want to have fun. The tabs in the top of the tree allowing changing between technology folders. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play A lot of AI modifiers that apply to every single technology can be changed within defines. New comments cannot be posted and votes cannot be cast. The name of the equipment you wish to add. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle.
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