smite jormungandr damage buildmidwest selects hockey

This can happen when a God is new or there is a new patch. ) Jormungandr can have a maximum of 9 toxic clouds out at a time. [scoreVal] => 3 ) Incredible Burst/Damage Potential. ) 1. when you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus magic damage equal to 3% of their own max hp. Array 194,728 views Jan 14, 2021 3.7K Dislike Share soloDoubleJ 163K subscribers Today we will be playing. AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection. This can stack up to 3 times. Combo 1: Venomous Haze ->Submerge -> Consuming Bellow. Damage: 80/120/160/200/240 (+40% of your Magical Power), Damage per tick: 5/15/25/35/45 (+5% of your Magical Power), Damage: 120/180/240/300/360 (+45% of your Magical Power), Bonus Damage: 20/25/30/35/40 (+5% of your Magical Power), Damage: 70/125/180/235/290 (+50% of your Magical Power), Submerge Damage: 150/200/250/300/350 (+35% of your Magical Power), Emerge/Crash Damage: 75/100/125/150/175 (+20% of your Magical Power). ) You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. A decent Terra shouldn't be much of a problem though provided you and your ADC are competent. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). ) Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. [god_id] => 35 Lots of CC (Slows, Knockups, Trembles). ) Array [display_name] => Kumbhakarna Immune to hard displacement. [display_name] => Cthulhu Now Jormungandr does deal good damage for a guardian (although there are guardians who deal more), and when the combo hits it certainly hurts. [god] => Array Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. This really doesn't impact overall strategy, since the breath attack doesn't do that much damage to anything tanky anyways, but it is nice to know that Hi-Rez thinks about my snakey boy. Targets hit take 7.5% increased damage for 5s, stacking 2 times. ) Jormungandr submerges into the ground turning invisible as he searches for prey. Cooldown - 120s. Array This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. 1. [scoreVal] => 3 Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. Your biggest advantage in this is full on immunity to his ult, which you should use to your advantage by blocking his trip to nippleheim whenever you can. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Cloak -> Cloak of Concentration -> Spirit Robe. When destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shields initial health and slows targets by 25% for 3s. SMITEFire is the place to find the perfect build guide to take your game to the next level. The time Jormungandr bestrides the earth is one of unmatched calamity, the days of Ragnarok where the oceans boil and the land quakes. His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. On teleporting, slow all enemies Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. [notes] => He's obnoxious and you really can't do anything to pressure him. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. She will win any prolonged fight, so try and be aggressive. So, I suggest you should use Ganesha damage (solo), support. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. This field damages and slows Enemies inside of it every second. ) Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. [url] => fenrir This effect can only occur once every 10s. Overextending or getting ganked will result in either Baccus or Jorm dying. Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). But if you love Jorm, and just want to have a bit of fun, go for it. Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. Cooldown - 110s. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. [god] => Array [display_name] => Baron Samedi If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. Smite: BRUISER/ DAMAGE Jormungandr Build - THIS BUILD IS GOD TIER! As he can put out some CRAZY damage numbers, especially with a bruiser build. If you like Jormungandr tank, you can refer this way. 1. ( Your biggest advantage in this matchup, Ares can't ult you. Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. So could you play a jungler, yeah, sure. PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. So, I suggest you should use Jormungandr solo, tank. ( Bacchus will typically go bruiser or more damage oriented later in the game, and a Polynomicon hit form him will definitely hurt. Join. Smite God: Jormungandr Build Guide Discussion 2 More Guides Tap an item or ability icon for detailed info Jormungandr Build Start (Against Physical) Warrior's Blessing Imperial Helmet Healing Potion 2 Multi Potion 2 Teleport Fragment Start (safe) Warrior's Blessing Chalice of Healing Healing Potion Teleport Fragment Core Build Dynasty Plate Helm It's the n1 item for magical gods in due for a reason. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. ( Passive Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. I'll use this section to talk about general things which others might find useful or interesting: [god] => Array Stacks provide 1 Physical and Magical Protection. The initial countdown will not start until you leave the fountain. ( It is really easy to get stuck on Ganesha's ult while playing as Jorm due to his big hitbox. 1. Let me be clear, this is Herc support. Always try buy items with cooldown, if you dont take cooldown you dont do nothing XD. Smite characters that will push you straight toward triumph include Freya, Arachne, Nemesis, Amaterasu, Cupid, Ratatoskr, Bakasura, Heimdallr, and Jing Wei. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. If this happens, you are dead, just give up and be ready to buy items. If the enemy is 4 physical or 4 magical, I would switch spirit robe for either a hard physical or magical defense option (Oni Hunters or Breastplate/ Tyranical whichever wasn't bought already). Ah Sobek, the true ADC. Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. ) Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. ( Vote received! Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. This can only occur once every 15 seconds. ( The two of you are fairly even in terms of damage output early game, and he cannot ult you. But to top it all off, her ice slick thingy procs Jorm's passive. [god_id] => 90 - Jorm's 3 has a sonar effect in a fixed radius while he's underground. Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. Jormungandr can have a maximum of 9 toxic clouds out at a time. [url] => ymir Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Want to support SmiteFire with an ad-free experience? ) If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. 4.05K subscribers This Jormungandr build is going to give you nice defenses and a high hp pool but still allow you do do damage and get some kills. [display_name] => Athena [scoreVal] => 1 Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. Fire a bolt that travels 70 units, stopping on first god hit dealing 7.5% of their Current Health as True Damage and reducing any active shields by 75%. ( SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. Hey, Im Zathong and this guide is about Jormungandr Build in Smite Season 10. [god] => Array [god] => Array Cooldown - 110s. You can see the most recently updated guides on the browse guides page. In fact, you can treat a Cerb matchup very similarly to an Ares matchup. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Jorm's Solo Current Build. PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%. Fire a bolt that travels 70 units, stopping on the first Enemy God hit and splashing in a 20 unit radius, dealing 15% of their Current Health as True Damage and reducing any active shields by 75%. Array Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. [god] => Array Max 50 . Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. Their Attack Speed is reduced by 25% for the duration. [scoreVal] => 4 He's obnoxious and you really can't do anything to pressure him. First, sorry for my english. [notes] => Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. [display_name] => Sobek Her cripple really doesn't hurt you, her long range life sap thingy is annoying but not life threatening. (Ex: the enemy has 2 mages, so I get void stone) Jorm is an offensive guardian who starts the team fights, so I feel that peel doesn't always work for him since he's always separate from the team. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shields initial Health and slows targets by 25% for 3s. So, I suggest you should use Jormungandr solo, tank. Starting Build Finished Build Against Squishies LUL's Build Core -Finished Leveling Skills Section Skill Leveling 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 You may still move. Good burst and bleed damage. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. If the target has over 2000 Health, your ability bonus damage scales up. PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). ) Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. A few notes for the different options. - Jormungandr Smite Arena Season 9 The. Jormungandr submerges into the ground turning invisible as he searches for prey. [god_id] => 93 [notes] => His Wrap Can Counter your Second ability passive Your first priority should always be boots, because Jorm is slow to begin with. All rights reserved. She can't proc your passive, but she may not have to. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. [scoreVal] => 1 This is a build from personal opinions and hope to receive your comments. If you like Jormungandr Solo, you can refer this way. You can go Protector instead of Seer if you prefer it. AURA - Enemies within 55 units have their Attack Speed reduced by 25%. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed. He won't kill you but he will make your life hell in lane. The final item should generally be situational. Aura All enemies within 25 units are dealt 20 (+1 per level) magical damage per second. Aura Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25. 1. For each stack of Wisdom you have, your abilities deal 0.14% of your Max Mana as True Damage to enemy gods.

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